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Permanent Interactive Wall

A small projected zone that runs a particle game by itself, for months.

Length
Weeks to months
Budget
€7k–16k
Audience
Regular members, beginners and kids, social media users, the gym's marketing team

Idea

A small projected zone runs a game that reacts to the climber's body and hands. The system is fully autonomous: it detects climbers, starts a session, scores it and saves the result.

Game concept: Living Ink

Hands and feet emit flowing particles. Goals can be covering the zone, feeding a creature, keeping a flow alive or collecting orbs by touching specific holds.

The climb becomes a painting

At the end, a QR code downloads the artwork and a video of the session.

Results online

Leaderboard and web gallery for members, shareable on social media.

Seasonal modes

New game modes pushed remotely to keep the content fresh.

Audience

Regular members, beginners and kids, social media users, the gym's marketing team

Length

Continuous operation over weeks or months. Development takes 4–8 weeks, then low-touch maintenance.

Tech stack

Budget

Projector (purchase, or lease)€2k–4.5k
Dedicated PC, cameras, mounts, cabling€1.5k–3k
Content, development, backend€3.5k–8k
Annual upkeep (hosting, maintenance)€0.4k–0.8k
Total€7k–16k
Pilot version: 4–6 weeks, rented projector€3k–6k

Launch partner pricing for the first projects. Equipment rental is billed at cost. Final quote after the wall dimensions and venue check.

Risks

Value